



- BLOG
- ASK A NARRATIVE DEVELOPER
- ASK A NARRATIVE DEVELOPER 2
- TIPS FOR ASPIRING DEVS
- ADVICE TO A YOUNGER ME
- BEING UNRELIABLE
- Q&A ABOUT QA
- BEST WRITING ADVICE I EVER GOT
- FULL TIME VS. CONTRACT
- I HAVE AN IDEA FOR YOUR GAME...
- BE WISHFUL WHAT YOU CARE FOR
- SIDE QUEST SANITY CHECK
- THE PERFECT SIDE QUEST
- STORYTELLING IN GAME JAMS
- TIPS FOR MOVING OVERSEAS
- …
- BLOG
- ASK A NARRATIVE DEVELOPER
- ASK A NARRATIVE DEVELOPER 2
- TIPS FOR ASPIRING DEVS
- ADVICE TO A YOUNGER ME
- BEING UNRELIABLE
- Q&A ABOUT QA
- BEST WRITING ADVICE I EVER GOT
- FULL TIME VS. CONTRACT
- I HAVE AN IDEA FOR YOUR GAME...
- BE WISHFUL WHAT YOU CARE FOR
- SIDE QUEST SANITY CHECK
- THE PERFECT SIDE QUEST
- STORYTELLING IN GAME JAMS
- TIPS FOR MOVING OVERSEAS



- BLOG
- ASK A NARRATIVE DEVELOPER
- ASK A NARRATIVE DEVELOPER 2
- TIPS FOR ASPIRING DEVS
- ADVICE TO A YOUNGER ME
- BEING UNRELIABLE
- Q&A ABOUT QA
- BEST WRITING ADVICE I EVER GOT
- FULL TIME VS. CONTRACT
- I HAVE AN IDEA FOR YOUR GAME...
- BE WISHFUL WHAT YOU CARE FOR
- SIDE QUEST SANITY CHECK
- THE PERFECT SIDE QUEST
- STORYTELLING IN GAME JAMS
- TIPS FOR MOVING OVERSEAS
- …
- BLOG
- ASK A NARRATIVE DEVELOPER
- ASK A NARRATIVE DEVELOPER 2
- TIPS FOR ASPIRING DEVS
- ADVICE TO A YOUNGER ME
- BEING UNRELIABLE
- Q&A ABOUT QA
- BEST WRITING ADVICE I EVER GOT
- FULL TIME VS. CONTRACT
- I HAVE AN IDEA FOR YOUR GAME...
- BE WISHFUL WHAT YOU CARE FOR
- SIDE QUEST SANITY CHECK
- THE PERFECT SIDE QUEST
- STORYTELLING IN GAME JAMS
- TIPS FOR MOVING OVERSEAS

Missions
This is a full mission for Horizon Forbidden West. (23 pages)
Voice Out of Steel (Note: this became Signal Spike)
This is an outline of a mission for Horizon Forbidden West. (10 pages)
Wonderfall XR Interactive Experience
The opening of Wonderfall's story. The players enter the fantasy world and meet the main character, see the inciting incident for the story, and get a tutorial in the game's controls. (6 pages)
Transmedia
A series of "war dispatches" posted on ArenaNet's Social Media accounts as a tie-in to the Living World Season 1 finale.
A short story tie-in for the Guild Wars 2 Super Adventure Box content expansion.
A short story tie-in for a Guild Wars 2 Halloween event.
A transmedia promotional piece for Fable 2 documenting the Fable world's distant past, what happened between the first and second Fable games, and an travel guide to Fable 2's game world.
Exercises
A spec mission set in the Ghost of Tsushima universe. (7 pages)
A spec mission pitch for Dying Light 2. (3 pages)
Video game characters meet in an elevator. Hilarity ensues (5 pages)
Cutscenes and Dialogs
Hunting Ground
A tale of revenge set in the Horizon universe (2 pages)
A dialog treatment at Tactile for a game that became Penny & Flo. (3 pages)
Barks and Chatter
Player character brief and barks for an unreleased team shooter (Human, support template)
Guild Wars 2 (Asuran scholar, friendly)
Guild Wars 2 (Human murderer, hostile)
Guild Wars 2 (Spirit of a demented human king, demented)