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  • HOME
  • RESUME
  • FULL PORTFOLIO
  • ABOUT ME and INTERVIEWS/PANELS
  • BLOG 
    • ASK A NARRATIVE DEVELOPER
    • ASK A NARRATIVE DEVELOPER 2
    • TIPS FOR ASPIRING DEVS
    • ADVICE TO A YOUNGER ME
    • BEING UNRELIABLE
    • Q&A ABOUT QA
    • BEST WRITING ADVICE I EVER GOT
    • FULL TIME VS. CONTRACT
    • I HAVE AN IDEA FOR YOUR GAME...
    • BE WISHFUL WHAT YOU CARE FOR
    • SIDE QUEST SANITY CHECK
    • THE PERFECT SIDE QUEST
    • STORYTELLING IN GAME JAMS
    • TIPS FOR MOVING OVERSEAS
  • …  
    • HOME
    • RESUME
    • FULL PORTFOLIO
    • ABOUT ME and INTERVIEWS/PANELS
    • BLOG 
      • ASK A NARRATIVE DEVELOPER
      • ASK A NARRATIVE DEVELOPER 2
      • TIPS FOR ASPIRING DEVS
      • ADVICE TO A YOUNGER ME
      • BEING UNRELIABLE
      • Q&A ABOUT QA
      • BEST WRITING ADVICE I EVER GOT
      • FULL TIME VS. CONTRACT
      • I HAVE AN IDEA FOR YOUR GAME...
      • BE WISHFUL WHAT YOU CARE FOR
      • SIDE QUEST SANITY CHECK
      • THE PERFECT SIDE QUEST
      • STORYTELLING IN GAME JAMS
      • TIPS FOR MOVING OVERSEAS
    jjmryan@gmail.com
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    • HOME
    • RESUME
    • FULL PORTFOLIO
    • ABOUT ME and INTERVIEWS/PANELS
    • BLOG 
      • ASK A NARRATIVE DEVELOPER
      • ASK A NARRATIVE DEVELOPER 2
      • TIPS FOR ASPIRING DEVS
      • ADVICE TO A YOUNGER ME
      • BEING UNRELIABLE
      • Q&A ABOUT QA
      • BEST WRITING ADVICE I EVER GOT
      • FULL TIME VS. CONTRACT
      • I HAVE AN IDEA FOR YOUR GAME...
      • BE WISHFUL WHAT YOU CARE FOR
      • SIDE QUEST SANITY CHECK
      • THE PERFECT SIDE QUEST
      • STORYTELLING IN GAME JAMS
      • TIPS FOR MOVING OVERSEAS
    • …  
      • HOME
      • RESUME
      • FULL PORTFOLIO
      • ABOUT ME and INTERVIEWS/PANELS
      • BLOG 
        • ASK A NARRATIVE DEVELOPER
        • ASK A NARRATIVE DEVELOPER 2
        • TIPS FOR ASPIRING DEVS
        • ADVICE TO A YOUNGER ME
        • BEING UNRELIABLE
        • Q&A ABOUT QA
        • BEST WRITING ADVICE I EVER GOT
        • FULL TIME VS. CONTRACT
        • I HAVE AN IDEA FOR YOUR GAME...
        • BE WISHFUL WHAT YOU CARE FOR
        • SIDE QUEST SANITY CHECK
        • THE PERFECT SIDE QUEST
        • STORYTELLING IN GAME JAMS
        • TIPS FOR MOVING OVERSEAS
      jjmryan@gmail.com
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      • JOHN RYAN

        Senior Writer/Narrative Designer/Narrative Consultant for Games

         

        I build worlds, fantastic yet intimate. I enjoy the challenge of crafting the captivating lore and stories for these wondrous places. I find happiness in creating the interesting, relatable characters who live and breathe there. 

         

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        John is an absolute pleasure to work with. He is extremely invested and flexible and will always find a way to tie all your silly designs together with a sound narrative.

        - Dennis Micka, Senior Game Designer @ Guerrilla

        He's a great writer, his knowledge of structure and narrative is so sharp, and his work is funny, empathetic, and genuine.

        - Christine Ellis, Senior Writer @ Sharkmob

        John is my go-to person to recommend when someone asks me if I know of an available game writer/ narrative designer/ story consultant, and for good reason — he's SO DANG GOOD at what he does, and he does it entirely without ego or preciousness.

        - Amanda Lynn Chartier, Dialogue Scripter @ That's No Moon

        John is a terrific teammate, an excellent human, a clear communicator, and a dream balance between organization and creativity (which is all too rare in this industry).

        - John Sutherland, Story Director/Narrative Designer @ Tactile (formerly Wargaming and Microsoft Game Studios)

        He sees the impact of thoughtful storytelling in games and has elevated every project we've worked on together.

        - Zoe Nguyen, Art Director @ Happy Volcano

        Not only is he great at adapting to the changes in design, he also contributes great ideas for making the story and gameplay work together better. I am always excited when I know he is on the same team because I know the content will be better for it.

        - Karl Horvath, Game Designer @ Monolith

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